For each key in the incoming state, we get the local register at that key. If we find one, the peer is updating an existing key that we already know about, so we call that register’s merge method with the incoming state at that key. Otherwise, the peer has added a new key to the map, so we instantiate a new LWW Register using the incoming state at that key.
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Sectors are created, populated, and reused in memory; inactive areas stay unloaded until requested.